Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.
Additional ISBNs
9781466561762, 9781322617053, 1466561769, 1322617058
Real-Time Rendering Ebook
By: Tomas Akenine-Mo?ller
Publisher:
A K Peters/CRC Press
Print ISBN: 9781568814247, 1568814240
eText ISBN: 9781439865293, 1439865299
Edition: 3rd
Copyright year: 2008
Format: PDF
Available from $ 31.88 USD
SKU: 9781439865293R180
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