Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
Computer Graphics: Theory and Practice Ebook
$9.99
Please note this is an Ebook, not a Paperback Or Audio Book!
SKU: 210922_8425696
Category: Ebook New
Description
Author:
Jonas Gomes, Luiz Velho, Mario Costa Sousa
By:
A K Peters
ISBN10:
1568815808
ISBN13:
9781568815800